var status = -1;

function action(d, c, b) {
    status++;
    var a = -1;
    if (status <= a++) {
        cm.dispose()
    } else {
        if (status === a++) {
            cm.curNodeEventEnd(true);
            cm.eventSKill(0);
            cm.setInGameDirectionMode(true, true, true);
            cm.sendNormalTalk("#b(呃……差一点就淹死了。)#k", 17, 0, false, true);
            cm.curNodeEventEnd(true)
        } else {
            if (status === a++) {
                cm.sendNormalTalk("哼，好像是中了无法游泳的魔法，喵。", 1, 1500010, true, true)
            } else {
                if (status === a++) {
                    cm.sendNormalTalk("#b你应该早说嘛！#k", 17, 1500010, true, true)
                } else {
                    if (status === a++) {
                        cm.sendNormalTalk("别用这种眼光看我，喵。我也不是样样都知道的，喵。看来得想想其他办法才行，喵。", 1, 1500010, true, true)
                    } else {
                        if (status === a++) {
                            cm.eventSKill(0);
                            cm.warp(101070000, 0, false);
                            cm.setInGameDirectionMode(false, true, false);
                            cm.gainExp(3770);
                            cm.forceStartQuest(32102, "");
                            cm.forceCompleteQuest(32102);
                            cm.dispose()
                        }
                    }
                }
            }
        }
    }
}

function start() {
    status = -1;
    action(1, 0, 0)
};